Ethereal Soulshard ver 0.2
Update: The project is updated to ver 0.2!
What's new in this version?
- Updated: Overall UI
● Improvements to the overall UI in certain areas, this is still in progress.
- Updated: Pause Menu rebuilt
● More menu options have been added and the graphics have been improved. Also added experimental button indicators that appear at the bottom of the screen.
- Updated: Inventory System
● Script improved for proper functionality.
● Several bug fixes.
● The item received in inventory has been improved and several issues from the previous version have been fixed.
● New addition: Players can now hover the cursor over slot items and see the info for each item on the slot.
- Updated: Time System
● Script improved for proper functionality.
● Some bug fixes.
● TIme advancing system is further improved.
● New addition: The player can now press the TIme Skip button to select and skip to a specific time period.
- Updated: Assets Art improvement
● Several art assets have been improved.
- Updated: Battle System
● Script improved for proper functionality.
● Some bug fixes.
● Now it uses the Hurtbox and Hitbox systems for better and easier damage management.
- New addition: Pop-up Notification
● Added notification functionality that appears when a specific action/event occurs.
- New addition: Lore Menu
● Lore about the world-building of the project is available. This can be accessed from the pause menu. Only a few are being added at the moment.
- New addition: Actor Progression
● Added actor level, experience, and basic stat system to actors. Few stats are implemented such as basic vitality, strength, and resistance.
- New addition: Map transition (Very experimental)
● Map transition from inside to outside buildings is now implemented. Only a few buildings are affected at the moment.
- Some notes:
● The project is still in early development, so expect technical problems to occur. Also, some of the features provided in this 0.2 release are still experimental and have issues.
● Localization is not set up properly yet. I need to find a better way to localize. Some strings should still appear in the KEY_VALUE form. Also, localization changes from language to language seem to be fine in the engine editor, but a mess in the exported project. I'm still trying to investigate this.
● Expect to get stuck in certain areas of the map because the collision is not yet properly set up and optimized.
Files
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Ethereal Soulshard
A 2D action JRPG project!
Status | In development |
Author | mocchachino |
Genre | Role Playing, Adventure |
Tags | 2D, Action-Adventure, Action RPG, Anime, Fantasy, Godot, Isometric, JRPG, Singleplayer |
Languages | English, Japanese |
More posts
- Ethereal Soulshard ver 0.360 days ago
- Ethereal Soulshard ver 0.1Jul 20, 2024
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