Ethereal Soulshard ver 0.2


Update: The project is updated to ver 0.2!

What's new in this version?

  • Updated: Overall UI

          ● Improvements to the overall UI in certain areas, this is still in progress.

  • Updated: Pause Menu rebuilt

          ● More menu options have been added and the graphics have been improved. Also added experimental button indicators that appear at the bottom of the screen.

  • Updated: Inventory System

          ● Script improved for proper functionality.

          ● Several bug fixes.

          ● The item received in inventory has been improved and several issues from the previous version have been fixed.

          ● New addition: Players can now hover the cursor over slot items and see the info for each item on the slot.

  • Updated: Time System

          ● Script improved for proper functionality.

          ● Some bug fixes.

          ● TIme advancing system is further improved.

          ● New addition: The player can now press the TIme Skip button to select and skip to a specific time period.

  • Updated: Assets Art improvement

          ● Several art assets have been improved.

  • Updated: Battle System

          ● Script improved for proper functionality.

          ● Some bug fixes.

          ● Now it uses the Hurtbox and Hitbox systems for better and easier damage management.

  • New addition: Pop-up Notification

          ● Added notification functionality that appears when a specific action/event occurs.

  • New addition:  Lore Menu

         ● Lore about the world-building of the project is available. This can be accessed from the pause menu. Only a few are being added at the moment.

  • New addition: Actor Progression

         ● Added actor level, experience, and basic stat system to actors. Few stats are implemented such as basic vitality, strength, and resistance.

  • New addition: Map transition (Very experimental)

         ● Map transition from inside to outside buildings is now implemented. Only a few buildings are affected at the moment.


  • Some notes:

         ● The project is still in early development, so expect technical problems to occur. Also, some of the features provided in this 0.2 release are still experimental and have issues.

         ● Localization is not set up properly yet. I need to find a better way to localize. Some strings should still appear in the KEY_VALUE form. Also, localization changes from language to language seem to be fine in the engine editor, but a mess in the exported project. I'm still trying to investigate this.

         ● Expect to get stuck in certain areas of the map because the collision is not yet properly set up and optimized.

Files

Project Ethereal Soulshard 0.2.zip 183 MB
81 days ago

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