Ethereal Soulshard ver 0.3
What's new in this version?
[1]: New addition: 'Item Use' functionality.
Players will now be able to use items in their bags, although this is currently limited to certain types of items.
[2]: New addition: Item info now includes 'Item type'.
This can be viewed in the bag menu.
[3]: New addition: Hit effect
Added basic hit effect in combat.
[4]: Art assets
Art assets is further improved .
[5]: Issue fixes: Strange behaviour of character collision further improved.
Not completely fixed yet, still need to investigate further.
[6]: Issue fixes: Improved bag system item stacking and scripting.
Ranged attack now requires a specific 'Battle Item' in the bag.
[7]: Issue fixes: The issue where nothing happened when the player's vitality reached 0 has been fixed.
The player will be taken to the game-over screen when their vitality reaches 0.
[8]: Issue fixes: Improved localization method.
Now both languages are displayed correctly when switching back and forth.
Note that some parts still needed to be reloaded by changing the map for the localization to be displayed correctly.
[9]: Issue fixes: Fixes to some parts of the UI.
Some notes:
The project is still in early development, so expect technical problems to occur.
Also, some of the features provided are still experimental and have issues.
Some strings should still appear in the KEY_VALUE form and not fully localized yet.
Expect to get stuck in certain areas of the map because the collision is not yet properly set up and optimized.
Files
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Ethereal Soulshard
A 2D action JRPG project!
Status | In development |
Author | mocchachino |
Genre | Role Playing, Adventure |
Tags | 2D, Action-Adventure, Action RPG, Anime, Fantasy, Godot, Isometric, JRPG, Singleplayer |
Languages | English, Japanese |
More posts
- Ethereal Soulshard ver 0.280 days ago
- Ethereal Soulshard ver 0.1Jul 20, 2024
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